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Jane Walker (Arch Militant) – Loyal, Fierce

Weapon

Ballistics

Strength

Toughness

Agility

Intelligence

Perception

Will

Fellowship

49

43

46

41

42

37

27

37

35

Skills

Basic

Trained

Expert

Awareness

Lore – Imperial Navy

Barter

Lore – War

Carouse

Dodge

Charm

Intimidate

Climb

Pilot – Space Craft

Command

Tactics - Imperialist

Concealment

Secret Tongue – Military

Contortionist

Speak – Battlefleet War Cant

Deceive

Speak – Low Gothic

Disguise

Trade – Void Faror

Evaluate

Gamble

Inquiry

Logic

Scrutiny

Search

Silent Move

Swim

Literacy

Talents and Traits

+5 to Command checks while on spaceship

Void Accustomed

Light Sleeper

Nerves of Steel

+5 to Willpower and Fellowship on spaceship

Basic Weapon Training

Pistol Weapon Training

Melee Weapon Training

Thrown Weapon Training

Sound Constitution

Ship Board Fighter

Quick Draw

Weapon Master (Melee) +10 to hit, +2 dmg, +2 initiative

Weapons –

Sword (Good Craftsmanship)

Dmg = d10           Pen = 2

Mono Upgrade, +5 to hit, Balanced

Eldar Power Lance

Dmg = d10+4E   Pen = 5

Balanced, Power Field

Helgun (Good Craftsmanship)

Dmg = d10+4      Pen = 7

Rng = 110 m        ROF = 5 / 3 Burst               Reload = 2 actions

Reliable

Gear –

Enforcer Heavy Carapace (Best Quality)

Bolt Shell Keepsake

Medkit

Manacles

Data Slate full of wanted bounties

Arms Coffer

3 Doses of Stim

Dress Armour Body Glove

Micro Bead

Void Suit

Wounds = 14

Insanity = 4

Fate Points = 4

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