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Crew of the Final Offer

Advances so far: Edit

500 exp from character gen:

  • Background - Crusade: Call to War (150)
  • Ballistic skill +5% (100)
  • Ballistic skill +10% (250) [Spent: 500]

200 exp from session 1 (The Maiden Voyage and the distress signal) [Total: 700]

  • Trade: Void Farer (100)
  • Agility +5% (100) [Spent: 700]

300 exp from session 2 (The exploration of the ruined eldar temple and discovery of the warp gateway) [Total: 1000]

  • Dodge (100)
  • Willpower +5% (100)
  • Scrutiny (100) [Spent: 1000]

200 exp (The journey to and meeting the elders of New Terra) [Total: 1200]

  • Awareness (100)
  • Literacy (100) [Spent: 1200]

400 exp (The attack on the Roark and revealing the false Emperor) [Total: 1600]

  • Willpower +10% (250) [Spent: 1450]

200 exp (The return to Nix and the Ork raider attack) [Total: 1800]

  • Strength +5% (250) [Spent: 1700]

300 exp (Discovering the old captain and getting forced into a warp journey, plus mutant hunting) [Total: 2100]

  • Perception +10% (250)
  • Agility +10% (250)
  • Gamble comes to (100) [Spent: 2300]

300 exp (The Warp Journey with the Pheer Cats) [Total: 2400]

  • No spend yet

300 exp (Visiting Echidna and accidentally drugging the Captains date) [Total: 2700]

  • No spend yet

200 exp (Angels Numinus and a Frosty Demon) [Total: 2900]

  • Intelligence +5% (500) [Spent: 2800]

300 exp (Breaking the Astartes Blockade and uncovering the secrets of the Furious Assault. [Total: 3200]

  • Tech Use (200)
  • Quick Draw (200) [Spent: 3200]

300 exp (Exploring the cave, rescuing the Priest and killing the vampire things) [Total: 3500]

  • No spend yet

200 exp (The revelation that the Explorators have been poisoned by Red MIst, freezing them and the debrief that followed) [Total: 3700]

  • No spend yet

200 exp (Leaving the system and handing off the Explorators at Echidna, then commissioning a new ship) [Total: 3900]

  • No spend yet

200 exp (Visiting Typhone and initial investigations into the raiders) [Total: 4100]

  • Polyglot (500)
  • Speak High Gothic (200)
  • Speak Kroot (200) (Spent 4100)

300 exp (Investigating the bandits of Typhone, Gears burns down a building and we investigate with surprisingly effective tank-based diplomacy)

  • Drive: Ground Vehicle (100)
  • Command (200)

200 exp (Finalising the deal with the Umbari, setting up the party and unveiling the conspiracy on the ship. Receiving the message to go to Footfall.)

  • Scrutiny +10% (200)

200 exp (The Journey to Footfall to find out about the Dread Pearl, uncovering the assassin who killed Glorithia Hax)

  • Hatred: Space Marines (200)

200 experience (Meeting the Kroot, attending the inability party and learning of the auction for tickets to the foretelling)

  • Pilot (Starships) +10% (200)

200 experience (Ambushed by Ogryns and attending the foretelling)

  • Dodge +10% (200)

200 experience (The start of the race, saving Charlabelle and the ambush outside Footfall station)

  • Pilot (Flyers) +10% (200)

Total Exp earned: 4,500+ 5,400 = 9,300 (Rank 3 at 10,000 Exp)

Total Exp Spent: 5,000 in ranked increases + 200 for insanity reduction (including the 500 starting). (Base: 4,500)

Exp Remaining: 0

Note: Available Purchases: Edit

Rank 1:

  • Secret Tongue (Rogue Trader) 100 Skill
  • Sound Constitution (x2) 200 Talent

Rank 2:

  • Common Lore (Tech) 200 Skill
  • Drive (Skimmer/Hover) 100 Skill
  • Forbidden Lore (Pirates) 200 Skill
  • Secret Tongue (Military) 200 Skill
  • Secret Tongue (Underdeck) 200 Skill
  • Die Hard 200 Talent
  • Hatred (Pirates) 200 Talent
  • Paranoia 200 Talent
  • Sound Constitution 200 Talent
  • Takedown 200 Talent
  • True Grit 200 Talent 

Attributes:

  • Weapon Skill +5% (250)
  • Ballistic Skill + 15% (500)
  • Strength +5% (250)
  • Toughness +5% (250)
  • Agility +15% (500)
  • Intelligence +10% (750)
  • Perception +15% (750)
  • Willpower +15% (500)
  • Fellowship +5% (500)

Rank 3 Advances: (Not yet available)

  • Awareness +10 200 Skill Awareness
  • Charm 200 Skill
  • Ciphers (Mercenary Cant) 200 Skill
  • Command +10 200 Skill
  • Common Lore (Adeptus Arbites) 200 Skill
  • Common Lore (Imperial Guard) 200 Skill
  • Decieve 200 Skill
  • Navigation (Stellar) +10 200 Skill
  • Pilot (Flyers) +20 200 Skill
  • Pilot (Personal) 200 Skill
  • Pilot (Space Craft) +20 200 Skill
  • Survival 200 Skill
  • Air of Authority 200 Talent Fel 30
  • Bulging Biceps 200 Talent S 45
  • Double Team 200 Talent
  • Hardy 200 Talent T 40
  • Rapid Reload 200 Talent
  • Sound Constitution (x2) 200 Talent
  • Basic Weapon Training (Universal) 500 Talent

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